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  • This page is a stub. Our paper will be obtainable via this site after publication.


Paper

I'm still working on this page, but our paper is here. I (Daan van den Berg) welcome all feedback you might have. Look me up in the UvA-directory, on LinkedIn or FaceBook.


Kanji? Small-World

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This is Asqas-34: consecutive almost-square tiles to be fit in an almost-square frame. There are 5 instances of ASQAS, and ASQAS-34 was the only unsolved instance yet.

How did you solve it?

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Vestibulum mattis ullamcorper velit sed ullamcorper morbi. Magna fermentum iaculis eu non diam phasellus vestibulum lorem. Ut tristique et egestas quis ipsum suspendisse. Aenean sed adipiscing diam donec. At in tellus integer feugiat scelerisque varius morbi. Massa massa ultricies mi quis. Duis at consectetur lorem donec. Ut placerat orci nulla pellentesque dignissim. Urna nunc id cursus metus aliquam. Odio euismod lacinia at quis risus sed. Convallis tellus id interdum velit laoreet. Lacinia quis vel eros donec ac odio tempor. Commodo viverra maecenas accumsan lacus vel. Nam libero justo laoreet sit amet cursus. Pellentesque massa placerat duis ultricies. Tristique sollicitudin nibh sit amet commodo. Et pharetra pharetra massa massa ultricies mi. Mollis nunc sed id semper risus. Est pellentesque elit ullamcorper dignissim cras. Faucibus purus in massa tempor nec feugiat.

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Most of ASQAS-20 solutions have large border tiles. In fact, tiles 14x15, 17x18, 18x19, 19x20 are in the border of nearly all 54,992 solutions.

How did you solve the 4,4 million borders?

So then we needed to fill up the 4,4 million borders with their of 22 tiles. Combinatorially speaking, even just one puzzle of 22 tiles is too difficult to solve on a single computer, leaving us with a serious challenge. To tackle this we programmed an 'interior solver' - a small, efficient computer program capable of puzzling the 22 remaining tiles inside the borders. We ran several dozen instances of this solver on scientific supercomputers throughout The Netherlands, and set up a central server to distribute the borders, in batches of 1,000 over the supercomputers.


Such a distributed approach, and especially reserving room for error, is highly recommendable for a project of this scale because stuff goes wrong all the time. You find out you made a mistake somewhere. Some of your files turn out to be corrupt. A remote server is shut down for maintenance. A system administrator keeps killing your processes because your continuously processor-pounding programs look kind of suspicious to him. It's really not worth it to start all over, so count on these things to happen and prepare to restart any given batch at any given time, without affecting the already completed results.


A distributed approach: All 12-tiles borders were constructed first, then put in files and distributedly solved by 'supercomputers' around the country. It took 55 days using 1,000 solvers to find all 15 solutions with 12-tile borders.

So, is this a hard problem?

That's a very difficult question. I don't know. It took us 55 full-time calculation days on 1,000 computer cores to find only 15 solutions, and we think we had a pretty clever approach. But then there's Giovanni Resta, an Italian guy who solved the exact same problem on his desktop computer. So is Resta brilliant, or just lucky? Probably a little bit of both. Or maybe the problem isn't so hard after all. But if it wasn't that hard, why did it take us 80,000 computer days? I just don't know, to be honest.


In general, it's very hard to say whether a problem is hard or not. For some problems (or problem instances, to be precise), we have a few hallmarks that make them easy: small state-space, highly constrained, high solution density, availability of clues or good heuristics. But the absence of these ease-hallmarks still doesn't mean a problem is hard; it means we don't know.


This problem has none of these hallmarks, or better: we haven't identified any. But since Resta's results and ours are so contradictory, we have absolutely no idea whether this problem is hard or easy. Maybe it depends on how lucky your are, or on where you look.


Left: solution found on the server of Cees van Leeuwen's [lab for perceptual dynamics] in Leuven. Thanks to Marco Maas for helping out too. Right: solution found on the astronomical supercomputer ASTRON in Dwingeloo, The Netherlands

Who are you guys?

We are a genuine VU-UvA consortium. Mark, Florian and Emiel were VU-students when we started this work. They're all professionals now, and Emiel does some occasional work in proofreading Heuristics-reports at the UvA. That's where I work, in the minor programming where we teach the course of Heuristics. That course was originally built up at the VU back when I worked there with Guszti Eiben and Bushra Malik. Sandjai, our senior author, also works at the VU as a Full Professor Business Analytics. He works on state-space reductions which is exactly the trick we deployed to solve ASQAS-34. So there's connections all over, we're truly a VU-UvA team.

Left-to-right: Mark Moes, Emiel Suilen & Florian Braam who did most of the ground work. Bottom right is me (Daan van den Berg), I did coordination and wrote the paper's first draft. Top right is Sandjai Bhulai who also did some writing and took care of the entire publication process. A good team.


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