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==Opdracht== | ==Opdracht== | ||
Revision as of 18:49, 4 April 2015
Contents
Inleiding
Lesroosters bladiebla
Vakken voor periode 4 | #Hoorcolleges | #Werkcolleges | Max. stud. | #Practica | Max. stud. |
---|---|---|---|---|---|
Advanced Heuristics | 1 | 0 | nvt | 1 | 10 |
Algoritmen en complexiteit | 1 | 1 | 25 | 1 | 25 |
Analysemethoden en -technieken | 1 | 0 | nvt | 0 | nvt |
Architectuur en computerorganisatie | 2 | 0 | nvt | 0 | nvt |
Autonomous Agents 2 | 2 | 1 | 10 | 1 | 10 |
Bioinformatica | 3 | 1 | 20 | 1 | 20 |
Calculus 2 | 1 | 1 | 40 | 0 | nvt |
Collectieve Intelligentie | 3 | 1 | 20 | 1 | 20 |
Compilerbouw | 2 | 1 | 40 | 1 | 40 |
Compilerbouw (practicum) | 0 | 0 | nvt | 1 | 15 |
Data Mining | 2 | 1 | 10 | 1 | 10 |
Databases 2 | 1 | 1 | 40 | 0 | nvt |
Heuristieken 1 | 1 | 1 | 25 | 0 | |
Heuristieken 2 | 1 | 1 | 20 | 0 | nvt |
Informatie- en organisatieontwerp 2 1 15 1 15 | |||||
Interactie-ontwerp 2 0 0 | |||||
Kansrekenen 2 2 0 0 | |||||
Lineaire Algebra 2 0 0 | |||||
Machine Learning 2 0 0 | |||||
Moderne Databases 1 1 20 1 20 | |||||
Netwerken en systeembeveiliging 0 0 1 20 | |||||
Programmeren in Java 2 0 0 1 20 | |||||
Project Genetic Algorithms 0 0 1 15 | |||||
Project Numerical Recipes 0 0 1 15 | |||||
Reflectie op de digitale cultuur 2 1 20 0 | |||||
Software engineering 1 1 40 1 40 | |||||
Technology for games 2 1 20 0 | |||||
Webprogrammeren en databases 2 1 20 1 20 | |||||
Zoeken, sturen en bewegen 0 0 1 15 |
Opdracht
Advanced
Links
Terug
Terug naar de Heuristieken hoofdpagina.